The porting of Grand Theft Auto V to the PlayStation 4 and Xbox One was one of the worst kept secrets in gaming history. Fans knew it was coming, various retailers leaked the fact that it was coming, but all fans could do was play the waiting game. When the game was officially announced, the conversation turned from “when is it coming” to “what is it going to add?” A valid question – with the game already at a discounted price on the previous generation's systems, Grand Theft Auto V would need plenty of extra bells and whistles to justify a full $60 cost. Luckily, it succeeds in this aspect.
Jan 2015 .hub | 3 posts
Despite being a relatively new franchise in the grand scheme of gaming, Dragon Age has had a rough time. The first game, Dragon Age: Origins, was met with praise all around; it was a return to form for Bioware, incorporating all the lessons they've learned throughout the years into one magnum opus. After being assimilated into Electronic Arts, work began on a sequel, Dragon Age 2, which fell far short of its predecessor. While the combat was praised, the game was frequently panned for reusing environments and losing the sense of mystery and exploration that the first game reveled in. With Dragon Age: Inquisition, Bioware promised a return to form, a game that provided the combat from Dragon Age 2 with the large scale world of Dragon Age: Origins. Did they succeed?
Dead Island was something of a surprise hit last generation: A zombie game that relied more on melee attacks than gunplay. While the melee combat was solid, the rest of the game fell apart at the seams due to some strange design decisions and a story that ultimately went nowhere. Developer Techland blamed the faults of the game on the publisher, stating that it was pressure to get the game released that led to many of the issues. Now under a new publisher, can Dying Light show the world what Techland can do?