If you're a fan of baseball, it's a given you own one of Sony's systems (such as the PlayStation 3 or PlayStation 4), due in part to them being the only company putting out baseball games. When some companies own an exclusive license, it gives them a reason to slack; after all, with no competition, you're buying the next iteration of MLB: The Show whether it's good or not just to get your baseball fix. Luckily, MLB 14: The Show hits a proverbial home run: Its not content to sit on its laurels and provide only a simple roster update but instead, it gives baseball fans the definitive experience they deserve.
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Despite selling over 15 million copies, Diablo 3 was considered a failure by many gamers when compared to its predecessor. What went wrong? The horrible loot system, the real-money auction house, a poorly scaling difficulty system and poor online infrastructure, just to name a few problems. So why purchase the first expansion pack, Reaper of Souls? Because Blizzard is finally righting the golden ship that came so close to sinking.
Metal Gear Solid IV was supposed to be the end of the franchise, the final tale in the Metal Gear Solid saga, but mega franchises never die. There will always be a way to fit one more entry into the overarching story, and so we have Metal Gear Solid V: Ground Zeroes, the latest Metal Gear Solid game from Konami and esteemed creator Hideo Kojima. Metal Gear Solid V: Ground Zeroes has received its fair share of criticism leading up to launch, ranging from a short completion time to being called nothing more than a glorified demo, but does the game hold up in the face of criticism? That depends on just how big of a Metal Gear Solid fan you are.
In 2007, Jason West and Vince Zampella, as part of acclaimed developer Infinity Ward, once changed the first-person shooter genre forever with the release of Call of Duty 4: Modern Warfare. The multiplayer mechanics that Modern Warfare brought to the table, including killstreaks, perks and a leveling system akin to an RPG game, would redefine the genre, cementing the legacy of these two creators.
After numerous delays and the bankruptcy of original publisher THQ, the status of South Park: The Stick of Truth was unknown for quite awhile. When it was announced that Ubisoft would gain the publishing rights of the game, many wondered if the game would actually be any good due to all the issues. Adding to these issues were the fact that developer Obsidian is known for producing great games marred by bugs and glitches, and that we really haven't seen a decent South Park game since the show's inception. The truth about South Park: The Stick of Truth is that Obsidian and Ubisoft have delivered a love letter to fans of the show.
To say that Thief had a troubled development cycle is an understatement. It's troubles began with rumors of discord within the developer and publisher and intensified after a lackluster E3 demo in the years leading up to release. Now that the game is finally released, can it take the crown as the king of all stealth games? Or did the development problems of the game take a toll on the game itself?
Nintendo developed games have a reputation for being relatively easy games, despite the fact they are always some of the best games released in any given console generation. When you play a Nintendo developed game, you're playing for the aesthetic, the gameplay and the experience, but never to challenge yourself in any way. That all changes with Donkey Kong Country: Tropical Freeze, a game that is not only fun, but genuinely difficult.
Thousands of Windows Phone users use Oni: Light Control to control and color the lights in their home to match their mood, and the feedback we get has been very positive. We read every comment and do our best to update the app with requested features and fixes.
If you thought the PlayStation 4 announcements were over or that the Vita was a dead system, think again. On September 9th, 2013, Sony held a press conference in Japan detailing not only the company's plans for the PlayStation 4 in Japan but also shed light on a surprising amount of information on the PlayStation Vita.
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In 2007, Ken Levine and the team at Irrational Games brought us BioShock, heralded by many as one of the most defining games of this console generation. Levine and his team did not work on the sequel, BioShock 2, a sequel that, while decent, did not live up to his predecessor, due to the fact Levine was crafting the next big thing for the BioShock franchise: BioShock Infinite. Is BioShock Infinite a worthy successor to the Bioshock franchise? Does it succeed in ways that BioShock 2 did not? Read on to find out!
Just published an update to Oni: Light Control which includes the much anticipated scheduling feature! Schedule your moods (or reset/on off actions) to activate in after a number of minutes, or specific times. You can also set a transition time and watch the colors slowly fade to the mood you set. The Philips Hue does not support recurring events, but to help with certain scenarios, you can assign scheduled task creations to an NFC tag. So for example, you can set a wake up task which turns your lights on at 7AM the next day. When you assign it to an NFC tag, it will create this task automatically for you (for the next day)when you place your phone near by.
The feedback we’ve gotten from many of you using the Oni: Light Control app has been incredible. We’ve been hard at work and have just published version 1.2 of the app which includes many of the features requested since the app was released.