The Legend of Zelda series is one of Nintendo’s flagship series, having released more than 10 games across all of Nintendo’s systems. However, one could say the series was getting a bit formulaic, as the game always featured the same puzzles, combat and setting. The Legend of Zelda: Skyward Sword, releasing exclusively for the Nintendo Wii, looks to be just another typical Zelda game at first glance. However, when you dig a little deeper, you’ll see that Skyward Sword modernizes the series in a way no past Zelda game has done. In this story, Zelda and Link are residents of Skyloft, a city high in the clouds above Hyrule. Transportation is made possible by large birds, allowing you to fly from island to island. However, when Zelda disappears to the surface of Hyrule, Link is the only one with a chance of rescuing her. The first major change from any previous Zelda game involves the use of the Wii Remote Plus. This attachment, added to the end of any Wii Remote and required for Skyward Sword, allows your controller to achieve 1:1 synchronization with the game. Where you place the controller is where Link holds his sword, and the direction you swing the controller is the direction Link swings. Unlike past games, where Link could more or less bludgeon his way through every fight, fights in Skyward Sword are highly tactical. In addition, Link is now much more agile, being able to run, jump and shimmy on ledges. A wide variety of new items are added with many of them serving more than one purpose for the purpose of solving puzzles. Puzzles are not merely contained in the dungeons; many times throughout Hyrule, Link will need to figure out a specific puzzle before he can move onwards. Releasing November 20th, 2011, The Legend of Zelda: Skyward Sword is the final Zelda game for the Wii. Luckily for fans, Nintendo has gone out on a high note, delivering a game that series’ fans and newcomers are sure to love.