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unt1tled

Ultra Street Fighter IV Review

by unt1tled

posted June 10, 2014 @ 2:40PM
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filed under ReviewGames

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Five years ago, Yoshinori Ono of Capcom once stated that there would only be one version of Street Fighter IV, that Capcom wouldn't succumb to version after version of the game like Street Fighter II did. Fast forward to the present time, and we're now on our fourth iteration of Street Fighter IV, dubbed Ultra Street Fighter IV. Does the game add significant changes to warrant yet another purchase? Should Capcom have stuck to their original promise of just limiting the game to one version?


At its core, Ultra Street Fighter IV is the same game you've been playing for years, but surrounding that core is a multitude of changes. If you're a casual Street Fighter IV fan, you may not notice, or care, about the changes implemented in this release. Hardcore players, on the other hand, are given a lot of small, but powerful, new tools to work with. There are changes to wake-up attacks, new red-focus moves, the ability to use both of a character's Ultras in a match, along with many, many balance changes. It is the definitive version of the game, bar none, that will be used in tournaments for years to come.

The most obvious change is the addition of five new characters and a handful of new stages, all taken from Street Fighter X Tekken. New fighters include Rolento from Street Fighter Alpha and Final Fight, Hugo and Elena from Street Fighter III, Poison from Street Fighter X Tekken and Final Fight, and Decapre, a clone of Cammy who is brand new to the series. Rolento, Elena, Hugo and Poison play almost identically as they did in previous fighting games and Street Fighter X Tekken, so let's focus our attention on Decapre. Don't be put off by the cries of “it's just Cammy in a mask” you'll hear from fighting game aficionados, Decapre's incredible speed, powerful cross-ups and dagger-based attacks make her a force to be reckoned with. She may look like Cammy, but she plays like nothing you've ever seen in the series before.

Rounding out these new changes are features like offline match recording and “Edition Select,” which lets you play as any version of a Street Fighter IV character. Ever wondered how the first iteration of Street Fighter IV's Ryu would do against Arcade Edition's Sagat? Now you can find out. Again, while these features won't likely be used very often by the casual crowd, it's something the fighting game community has asked for for years. At the end of the day, this release caters solely to them, almost like a love letter or thank you note to longtime fans of the series.

Ultra Street Fighter IV sees release on the Xbox 360, PlayStation 3 and PC, with not a lot of difference between the three: The game looks and feels as great as it always has, regardless of what you play it on. However, the PC version has issues with multiplayer, resulting in battles filled with lag and dropped frames. If you're planning on doing a lot of online play, stick to the consoles for now.

If you're a hardcore Street Fighter IV fan, you've likely had this game preordered since its initial announcement and will greatly enjoy it once it releases. For the rest of us? If you're itching for a new fighting game, Ultra Street Fighter IV fits the bill, but if you're not a fan of the series or burned out long ago, there isn't a lot here to make you reconsider giving the game another shot.

tags pcxbox-360PS3

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