In development for over five years, Destiny was poised to take the gaming world by storm. Bungie, who routinely struck gold with each and every game in the Halo series until their departure from Microsoft, were ready to innovate the first-person shooter world yet again. To that end, they teamed up with Activision to create a game that they claimed was part first-person shooter, part massively multiplayer online game, and part role-playing game. Halo meets Borderlands meets World of Warcraft, if you will. It was truly an ambitious project, with gamers wondering if it would even succeed. Now that Destiny is finally upon us, does it live up to its destiny or is it Bungie's first flop in over a decade? While Destiny is releasing on the big four (PlayStation 3, PlayStation 4, Xbox 360 and Xbox One) we're going to concentrate our review on the current generation systems, the PlayStation 4 and Xbox One, as these are the definitive versions of the game. Destiny is no slouch in the graphics department, taking full advantage of the horsepower of the current generation of consoles, but that's no surprise; after all, Halo was consistently one of the best looking games of the last generation so we know that Bungie knows how to make jaw-dropping graphics. However, it soon becomes clear that Destiny favors style over substance. The gameplay is largely reminiscent of Halo, but enemies consistently deal too much damage or are themselves a damage sponge. Combat just feels lifeless and boring as you fight the same enemies reskinned throughout the entire 10-hour long campaign. It's a bit more fun with friends, but Destiny's matchmaking and grouping mechanics are archaic, making it difficult to find anyone to group with. For the majority of this game, you'll likely be playing it solo, and it's a lonely experience. This wouldn't be so bad if the story and voice acting were decent, but the story is nonexistent and the voice acting ranges from mediocre to horrible. Peter Dinklage, of Game of Thrones fame, is always by your side as Ghost in what feels like the most phoned in performance of all time. Why bother attaching star power to your game when the star doesn't seem to care about the quality they are putting out? The story in particular feels like entire chunks of it are missing, with those chunks often found in ancillary lore outside of the game. It's a strange move. Destiny falls into a familiar trap that most MMO games fall into: There is hardly any endgame content. You'll quickly reach the maximum level (20), and with raids not yet implemented into the game, there is no point in grinding for gear. Once you beat the story, there really is no reason to keep coming back outside of the multiplayer, which isn't as good as you would expect from a studio like Bungie. For Destiny, the PlayStation 4 version just barely edges out the Xbox One version. Not only is the resolution and framerate a bit better, but the PlayStation 4 version includes a bonus multiplayer map. If you've got a choice, go with Sony. Is Destiny worth buying? Not yet. If Bungie stays true to their claim that the game is part MMO, it will evolve and grow over time. Perhaps in six months from now, Destiny will be the game that Bungie wanted to put out, but as it stands now, this game is by and large a rental. It's a shame, as Destiny could have reshaped the first-person shooter genre, but you're better off playing Wolfenstein: The New Order or the upcoming Halo Collection on Xbox One to get your shooter fix.