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Gamespot interviewed Irrational Games general manager Ken Levine about Bioshock, and pulled some juicy tidbits out of his NDA afflicted maws. While keeping Mum about the Character, he let lose information about environmental challenges and enemies whose behavior cannot be identified by looks alone. Mentioning a number of interesting things, such as the different types of AI and their combinations, he also drops on the point that Irrational wants to view this game as a next generation FPS instead of an evolution of an open ended RPG in the vein of oblivion. This game is announced to be on the 360 and the PC and Mr. Levine takes time to inform us that there will be support for devices in both interfaces while remaining abstract to the gameplay.

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