Superbrothers: Swords and Sworcery EP, coming soon for the iPhone and iPad, is a difficult game to describe. This can be attributed to the game being more akin to an experience; gameplay and music collide to create an experience unlike any other. To give away any details of the plot would be doing a disservice to you, the reader; Superbrothers is something best experienced fresh with no prior knowledge. What is unfamiliar and mystical soon becomes second nature as you explore this strange land and interact with its inhabitants. Superbrothers combines combat and adventuring with an easy to use control scheme, with a wonderful graphical style being the icing on this delicious video game cake. The art style in Superbrothers can be described as pixel art; all graphics in the game are rendered in pixels, much like the graphics of the Atari or the NES. However, where Superbrothers stands out is that its color palette and animations are far more advanced than anything seen on either of those two systems. The soundtrack, composed by Jim Guthrie, was not created during the development of the game; rather, it was created before it, with the game being based around the soundtrack. The soundtrack drives the game forward in ways other games have not attempted. The game’s controls are relatively simple, with everything being controlled by your iPhone or iPad’s touch screen. Combat is simple as well; you can either attack or defend, and timing is everything as you face a number of enemies ranging from wolves to unspeakable horrors. Sworcery, or magic, comes into play when solving any of the game’s numerous puzzles. Each chapter, called sessions in-game, features a combination of exploring, combat and puzzle-solving. Superbrothers: Swords and Sworcery EP, releasing March 24th, 2011 for the iPad and April 27th, 2011 for the iPhone, combines music and gameplay to create more than just a video game, but an experience. Gamers and non-gamers alike will find a lot to love in Superbrothers.