The Halo trilogy covered the story of now iconic gaming protagonist Master Chief and his war with the alien species known as the Covenant. After Master Chief’s story ended with Halo 3, developer Bungie made the decision to go backwards in the series time line and create games exploring key moments in the franchise’s history; moments that had previous been regulated to books or in-game mentions. First came Halo: ODST, which explored the events in the city of New Mombasa through the eyes of ODST troopers. This was followed up with Halo: Reach, detailing the fall of Reach prior to the events of the first Halo. Like all Halo series, Reach is Xbox 360 exclusive and, for the first time in the series’ history, you play as a Spartan who is not Master Chief. Halo: Reach follows the story of Noble Team, six super soldiers who are all Spartans: modified humans who excel at combat. As Noble Six, the newest member of Noble Team, you are sent to Reach to discover why there has been no communication with the colony. From there, you and the rest of Noble Team unexpectedly encounter Covenant; Noble Team fights not only for their own lives, but for the lives of every human on Reach. The single player story is based on the events found in the Halo: The Fall of Reach novel; while readers of the novel know how the story ends, the game still manages to keep your interest throughout due to game providing a different look at the events of that novel through the eyes of new protagonists. Reach includes multiplayer, which is standard for any Halo game, but along with the new maps and weapons comes a big change. This change is the addition of armor loadouts; these loadouts, chosen every time you respawn, give your character one special ability per loadout. For example, one loadout may give you a jetpack while another allows you to turn invisible. Releasing on September 14th, 2010, Halo: Reach will be Bungie’s last game in the Halo franchise.