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unt1tled

Metal Gear Solid V: Ground Zeroes Review

by unt1tled

posted March 18, 2014 @ 12:24AM
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filed under ReviewGames

mgs1

Metal Gear Solid IV was supposed to be the end of the franchise, the final tale in the Metal Gear Solid saga, but mega franchises never die. There will always be a way to fit one more entry into the overarching story, and so we have Metal Gear Solid V: Ground Zeroes, the latest Metal Gear Solid game from Konami and esteemed creator Hideo Kojima. Metal Gear Solid V: Ground Zeroes has received its fair share of criticism leading up to launch, ranging from a short completion time to being called nothing more than a glorified demo, but does the game hold up in the face of criticism?
That depends on just how big of a Metal Gear Solid fan you are.

Let's talk about the elephant in the room regarding Ground Zeroes in regards to its length: The rumors are true and yes, the main campaign will take you roughly two hours to finish. Kojima mentioned before the game's launch that the game itself is meant to be played repeatedly and in new ways and to his credit, he was correct. After beating the campaign, there are a number of additional modes to play in which change the game's one location and objectives considerably. One mode tasks you to infiltrate a compound in the daylight, which will change your strategy considerably. Another mode will task you to rescue hostages as your primary objective. All in all, these side-missions extend the length of the game considerably from two hours to over ten, depending on how thorough you are, which is a great value for $19.99 - $29.99 depending on the console and delivery method you choose.

Surprisingly, for a Metal Gear Solid game the story takes a backseat to the gameplay outside of a small number of cutscenes. The majority of the game will be spent actually playing it but the story that is there will get your mouth watering for the main course, Metal Gear Solid V: Phantom Pain. We won't spoil any of the story here but the ending to Ground Zeroes needs to be seen to be believed and it's something that will have MGS fans talking about the game right up until the release of Phantom Pain.

One of the biggest changes to the franchise is that esteemed actor Kiefer Sutherland, who television fans will remember from hit show 24, takes over the role of Snake from David Hayter, the man who has voiced Snake in every MGS game so far. Sutherland does a good and convincing job but at the end of the day it's clear that he's no Hayter. The rest of the cast is well-voiced and the remainder of the sound effects and music are done well; we would expect no less from a Metal Gear Solid game than only the best in production values.

The game is available on a whopping four systems: PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game is $10 cheaper on the last generation systems but looks a bit worse than the current generation systems, so which version you buy depends on whether graphics are important enough for you to spend an extra $10. As to whether you buy the game for a Microsoft or a Sony console, that depends on the extra console specific mission you are most looking forward to. PlayStation users get control of Solid Snake in a mission from Metal Gear Solid while Xbox users get to take control of Raiden. Our opinion? The PlayStation version is the one to get based on the nostalgic factor alone.

Metal Gear Solid V: Ground Zeroes is a taste of things to come, a game that exists because Hideo Kojima didn't want fans to wait for Phantom Pain without anything to play. Whether you think the game is worth the asking price is ultimately a personal choice depending how much you love the series and the stealth gameplay found within. If you decide to take the plunge into the game, you'll witness the evolution of the Metal Gear Solid series, but on the other hand nobody can fault you for wanting to wait for the more complete package sometime in 2015.

tags ps4xbox-one

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